Video Game Blog #1

‘Stop Disasters!’

While exploring educational video games I wanted to focus on science. This past school year I was moved from teaching 3rd grade to teaching 3-5 science. It has been challenging and I am always looking for ways to make class fun and supplement student learning. During my exploration I came across a game called ‘Stop Disasters!’ The game was designed and created by the UNDRR. The UNDRR stands for the UN Office for Disaster Risk Reduction and brings many organizations, governments, universities, institutions and members of the civil society together for a common objective: implement the Sendai Framework for Disaster Risk Reduction, the global plan to reduce disaster losses by 2030. The site offers background information about different disasters and lists the 10 worst disaster of the 20th century.

In this game the students will play multiple realistic disaster scenarios including tsunami, wildfires, and earthquakes. They will learn of risks posed by natural hazards and manage their resources. Students will be able to select a disaster and choose a difficulty level (easy, medium, or hard). They will be given a budget to build schools, hospitals, housing, and defenses to protect the local population. Once this is completed students have the opportunity to run the simulation and find out if their defenses were successful.

I think ‘Stop Disasters!’ will be an excellent supplement for teaching about extreme weather and extreme weather safety. It pushes students to use critical thinking and make important life saving decisions. I look forward to further exploring this game and potentially implementing it in a future lesson

Below are some pictures from the game! It shows the area where a natural disaster will occur and you have to build protection and resources to save lives!

Image result for Stop disaster video game
Image result for Stop disaster video game


  1. Hi Carly!

    I think this game is a direct example of what Squire was referencing in his article Content to Context: Videogames as Designed Experiences (2006). Based on your description, the natural disasters in this game may be ones that your students have not had their own personal experiences with (thankfully there are no tsunamis here!), so by working through this game to understand the challenges that occur during these disasters is a great learning tool.
    It also sounds as if this game can spark insightful conversations about how to help the communities who may experience these disasters. Through your students’ interactions with they game, they then may truly understand the supports needed to build back up the areas who are hit by the different disasters presented.
    Based on your descriptions, it sounds as though this game would provide your students with a very meaningful opportunity to learn that may not be able to come from a textbook!


  2. Your game looks to be so much fun! I can definitely see why you choose to play it. I know you are already a teacher and I was wondering if you would have your students play these types of games? Learning about science can be hard for some students and I myself am a visual learner and I bet some of your visual learner students might benefit highly from this game as they are able to see the disaster progress. Overall, really cool game choice


  3. Wow! This game looks pretty complicated! I like that students are given lots of options to choose their own adventure, and get to use their reasoning to decide which defenses to invest in- and then problem solve after observing how the defenses perform in a real disaster!


Leave a comment

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s